Compressed the input creation path even further.

Overall thoughts: I used min instructions techniques where a hexarm traverses a track that encodes how the output is formed, but my assembly technique created two waste quicksilver per product. Originally I made a huge trackloop to have 23 arms nab the quicksilver and then carry it around the loop, but later I realized that I could utilize the lossiness of the Glyph of Purification to annihilate the quicksilver. I then compacted the layout as much as I possibly could from there. I'm sure that a couple dozen people will utilize one day blinding stew to get better solves than me though.